Ok, interesting that Runner and Beat work fine. There was early talk of doing a hardware cursor, so that there is zero mouse lag in what the player sees are far as his mouse movement goes, but I thought that it would be worse since it would mean that the cursor would be always ahead of anything being dragged/clicked/etc. ![]() The game is playable in this state, but it takes a bit of patience and guess-work (one could say muscle memory or intuition gained from years of computer use and "knowing" where the cursor will be based on how much you move the mouse) but it obviously isn't as satisfying as it running smoothly and normally.Īctually, the cursor in Fieldrunners isn't hardware-accelerated in the sense of Windows rendering it. Say the cursor is in the bottom-right of the play-field and I start moving the mouse in circles a few times - the cursor will reappear wherever I stop in those circles. Say I tap the mouse to the right - the game freezes for a split second and the cursor reappears a centimeter or two to the right of where it was once it resumes. The cursor, it's worth noting, is where I directed it to go, after the game resumes. As soon as I stop moving the cursor, the animations and gameplay start again from the very next frame(s). So in the 10-second countdown before the round starts, I moved the cursor for about 10 seconds, and it was still on "10." When the soldiers started running across the field, upon moving the cursor - for however long, it doesn't matter - their running animation is frozen, along with the butterflies and ambient scenery etc. Moving the cursor freezes the game on whatever frame I started moving it. turns out I totally misremembered because it's been so long actually playing the game all laggy. I was curious so I just unplugged my gamepad and tried it out. dll file in the game and one of the controller drivers? Or maybe something funky happening deep in the system when the driver activates? I'm not a software engineer but could there be some sort of weird interraction between some. So I plugged it in, had Microsoft automatically find, download and install the two or so drivers necessary (one for Xbox controllers, one for this model of Logitech controller), and sure enough, Fieldrunners runs as it should when it's plugged in. I realized today that my girlfriend has a Logitech F310 gamepad, which happens to use the Xbox controller driver to run. I've tested the game periodically to see if it worked yet, to no avail. ![]() I haven't been able to play a fun game since the Humble Bundle that included Fieldrunners came out (What was that, HB3?) and have been waiting until I ended up with an Xbox controller to play a non-jaggy game, as I've followed these sorts of discussions for that entire time and have known about that fix. This happened on any screen in the game, including in-game, main menu, etc. While the screen is frozen, stuff is still happening, so if I move my cursor in circles for 10 seconds then stop, the soldiers on the field will be 10 seconds further along. Moving the mouse at all froze movement on-screen, stopping cursor movement resumed the screen. I'd like to chime in and say that I had the input lag as well.
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